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==='''Restoration'''=== First of all, [[Stash|Stash RPG]] does not provide a routine "restore over time" feature. Many new players get surprised on why waiting so long and having no [[Health]] and [[Mana]] restored. This is the fact: [[Health]] and [[Mana]] will never normally regenerate over time. Regenerating it over time is only possible when inside the [[Rolling Stone Inn]], or when using different kinds of [[camping]] bivouacs, either way this process uses up considerable amounts of time. Also, when using [[camping|camps]] you are risking being [[ambush|ambushed]] by a group [[monsters]]. Therefore its is much more convenient to do "one click heals": instead, [[foods]] has to be eaten or [[potions]] drank, which makes procuring them the most important task in leveling a [[Character Customization|character]]. In [[Combat Encounter|combat]], you cannot use [[foods|food]] but only [[potions]], they take up one turn to use and you are only allowed to drink one [[potions|potion]] per so many turns, so keep it as a "panic button" for whenever you feel [[Stats#Death|death]] is inevitable. [[Potions]] are not given separate cooldowns, so bringing several tiers of the same [[potions|potion]] won't help at all, instead, bring the best one you got. [[Potions]] have huge joint cooldown in combat but not outside, where they can be spammed. Playing the [[Healer]] class greatly enhances restoration, although [[Healer|Healers]] have certain hold-ups when soloing due to weak aggressive DPS.
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