When you create your character, you select a Heritage. The Heritage you select gives your character background and depth, and from a roleplay/story perspective impacts the course he or she will follow throughout life.
There is no game mechanic impact from your Heritage choice. It is purely for roleplay/flavor.
- Blacksmith - You know the very basics of metallurgy and ores from spending time sweeping the blacksmith shop.
- Farmer - You know your way around rakes, hoes, and vegetables from spending so much time in the gardens.
- Minstrel - From performing in local shows, you can carry a tune and dance a jig.
- Urchin - Street smarts earned from days trying to survive i the city are your stock and trade.
- Gypsy - Slight of hand and a healthy respect for mysticism and superstition runs in your gypsy blood.
- Noble - Born of noble stock, you have an extensive education in manners, social situation, and running large households.
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