Stash Wiki
Stash Wiki

Combat XP is calculated by Con color modifier * Monster Base XP * Monster Rank multiplier * Party bonus modifie, as follows:


Con Color Values for Monsters[]

Base XP value of a Monster is modified by its comparative level or con, for short of "consider" (mob strength), the auto-suggesting feature of the game in the form of colored mob base. Con is the comparison of the Combat Encounter level to the played character's or party' levels (party level is simply the highest level member of the party).

The following is a table of con color modifiers:

(Base XP is for white con=same level=100%)

Con Table
Color Level XP Modifier
Grey 5 or more levels below 0
Olive Green 4 levels below 20%
Green 3 levels below 40%
Blue-green 2 levels below 60%
Blue 1 level below 80%
White same level 100%
Yellow 1 level above 125%
Orange 2 levels above 150%
Red 3 levels above 175%
Dark Red 4 levels above 200%
Purple 5 levels above 225%
Deep Purple 6 or more levels above 250%


Base XP[]

Base XP is for monsters of the same level as played character's (white con color).

Monster base XP are as shown in the following table:

Mob Type Base XP worth
Healers base 150 XP
High DPS/AoE base 125 XP
Generic base 100 XP


Bonus XP Values for Higher Rank Monsters[]

Most monsters are of "normal" rank, but there is a chance higher ranked mobs may be encountered, the larger the party the higher the mobs rank.

Mob Rank XP multiplier
Normal * 1.0 xp multiplier
Lieutenant * 2.0 xp multiplier
Elite * 4.0 xp multiplierr
Champion * 6.0 xp multiplier
Boss * 10.0 xp multiplier


Party XP Split and Modifiers[]

The number of monsters in a Combat Encounter is determined by the number of party members in a group. Combat XP in parties is divided evenly among the party members. But first a modifiers is applied to the total combat XP award:

Party Size XP Modifier
2 members +40%
3 members +80%
4 members +120%
5 members +160%
6 members +220%