XP

XP or "Experience Points" are used by many different systems in Stash to "level up" or increase potency in some manner.

Combat XP
Combat XP is earned for killing monsters and goes to Character Level Progression which in turn brings more health, mana, and new abilities at Character level ups.

XP Calculation
Main Article: Experience Calculation

Combat XP is calculated by Con color modifier * Monster Base XP * Monster Rank multiplier * Party bonus modifier.

Con Color Values for Monsters
Base XP value of a Monster is modified by its comparative level or con, for short of "consider" (mob strength), the auto-suggesting feature of the game in the form of colored mob base. Con is the comparison of the Combat Encounter level to the played character's or party' levels (party level is simply the highest level member of the party).

The following is a table of con color modifiers:

(Base XP is for white con=same level=100%)

Base XP
Base XP is for monsters of the same level as played character's (white con color).

Monster base XP are as shown in the following table:

Bonus XP Values for Ranked Mobs
Most mobs are unranked, but ranked mobs may be encountered by chance, the larger the party the higher the possible mob rank.

Party XP Split and Modifiers
The number of monsters in a Combat Encounter is determined by the number of party members in a group. Combat XP in parties is divided evenly among the party members. But first a modifiers is applied to the total combat XP award:

Trade Skill XP
Trade Skill XP is used to gain skill levels in various trade skills, including: Alchemist, Armorer, Chef, Enchanter, Maker, and Weaponsmith.

Gathering Skill XP
Gathering Skill XP is for raising your gathering skills, including: Herbalism, Lapidary, Lumberjack, Mining, Skinning, and Scavenging.

General Skill XP
General Skill XP raises your general skills, including: Farming and Trapping.

Stat XP
Stat XP raises your stats. The main way you earn stat XP is by eating food.

XP Debt
XP Debt is a reward for dying in combat! Starting at level 5, if you die in combat you receive a small amount of XP Debt. As long as you have XP Debt, half of all combat XP earned pays off XP debt, and the other half is earned normally. This means you never lose progress and indeed continue making progress (and can even level up) while you have XP Debt, but slower.

The amount of XP Debt you receive is a % of the XP needed for your next level, and it scales up slowly until reaching the maximum possible which is 10% per death.

The XP Debt you can possibly have at one time is the amount of XP needed for your next level. If you reach that cap, you will not accrue any further XP Debt no matter how many times you die.



Starting at level 11, you will receive 10% of the XP Debt you would have received from dying, for excessive bravery when you flee a combat.

Character Level Progression
* Assumptive numbers (marked with asterisk). Please contribute and submit confirmed numbers here, or edit source.