Enchanter

Enchanter is the crafting skill of singing enchantments upon gear, you can learn it from Senere in Askagard. On learning this craft you gain the level 1 recipe Carbonyx Enchantment.

Note: crafting success or failure chance is based on your charisma level, unsuccessful crafting attempts will produce enchanting disasters salvageable into grit.

Basic Information
Weapons and armor can hold enchantments crafted by Enchanters which can be put on gear, and the higher the quality of the gear, the more enchantments can be put on that gear. When used upon a piece of gear, each enchantment uses up a specific number of units of the Enchantment Charges Capacity (ECC) a piece of gear can hold, which is based on the enchantment's and the gear's level plus the gear quality and value.

Requirements, Mechanics & Consequences
You don't need to have the Enchanter skill to employ enchantments acquired in the form of a gemstone, crafted by other players.

Requirements

 * Make sure the piece of gear is a crafted one and not looted from a chest.


 * After a piece of gear and the enchantment being employed are both moved into inventory, players can either "use" or double-click the enchantment to put it on a gear piece of choice, which should be clicked on nextly to apply the enchantment and finalize.


 * Note: offhands cannot be enchanted.


 * Only player-crafted gear can be enchanted.


 * A piece of gear can only have one prefix enchantment (damage/armor buff) and one proc enchantment (elemental proc/resist), but multiple stackable suffix enchantments.

Mechanics
Besides a success, the following can happen when you try to enchant gear:


 * If there is not enough ECC left on the piece of gear to bear that enchantment, the enchantment won't be used and nothing will happen.


 * If the ECC remaining on a gear piece is not sufficient to bear any extra suffix of tier 1, nothing will happen whatsoever.


 * If the gear ECC is used up entirely, you will get a message stating the gear is fully enchanted.


 * While trying to enchant a piece of gear, the enchantment not being consumed after use can mean that:
 * either the piece of gear cannot take any more enchantments of such ECC-consume rate but can still bear an extra less ECC-consuming suffix of lower tier;
 * or the piece of gear already has a proc or prefix which are only allowed one each per piece of gear.

Consequences

 * The process of enchanting gear is irreversible and you can spoil a piece of gear or your whole Gear Set by putting irrational enchantments on it e.g.:
 * putting strength buff enchantment on a piece of cloth armor is a whimsical idea. Only Elementalists can equip that and they do not profit from strength ergo such enchantment is vain;
 * putting on the akin suffix enchantments all over your Gear Set in a way that the buff exceeds your character's gear buff cap (of 5 per character level) can be an irrational idea, unless you are going to keep using the old Gear Set even when the next tier set becomes available and your gear buff cap increases as you level up. Instead, you should spend the extra ECC of your set on a variety of additional suffixes or consider adding prefixes to your armor;
 * putting on less important enchantments first only to realize that there is no ECC left for a more important "heavier" enchantment later. It's necessary to have prefix on a weapon for best damage output, therefore you should enchant it first of all with prefix and only then spend the remaining ECC on optional proc and less important suffixes.

Type of Enchantmens
There are three types of enchantments that will add a prefix, a suffix, or a pre-prefix (proc) to the gear's description.

These enchantments affect stats, damage, damage mitigation (Armor Rating), resistances, and proc types.

The following is a list of Type of Enchantmens in the Stash RPG:

Elemental Damage/Resistance Enchantments (Proc)
A pre-prefix proc enchantment on a weapon can proc for 75% to 100% of the damage value shown. The proc only happens when you use an ability of the same element as the proc enchantment (fire element ability to proc fire proc enchantment). The proc triggers on your first matching ability hitting a mob then it needs you to hit 2 mobs with any type of attack (Or in the same attack with AoE) to recharge the proc before triggering again. Note that proc does not trigger from the off-hand which cannot be enchanted.

When put on armor, the same pre-prefix proc enchantment gives it fair amount of elemental resistance points. You can create sets of element resistance armor to survive against groups of ranged monsters that use magical attacks of the same element, such as the deadly Gobbos.

Only single proc enchantment can be put on a piece of gear (not stackable).

Tier-based Damage/Armor Enchantments (Prefix)
A prefix enchantment on a weapon greatly improves its Total Weapon Damage which in addition to crafted weapons of decent quality can make a stick able to cut trees let alone a mere body made of flesh and blood.

When put on a piece of armor, the same prefix enchantment adds armor points based on its tier. Elementalists having lowest Armor Rating in the game can create sets of decently enchanted cloth armor to make it strong as if made of metal by employing prefix enchantments.

Only single prefix enchantment can be put on a piece of gear (not stackable).

Core Stats Enchantments (Suffix)
A suffix enchantment on a gear are stackable, and a mix of different core stat boosts can be assorted.

Make sure you have capped (5 per character level) your Primary Stat buff from gear before buffing other stats to maximize your Ability Power!

List of Recipes
The following is a list of Enchanter recipes in the Stash RPG:

Recipes Tier 1
Crafting tier 1 enchantments requires Enchanter level 1, Starter Loupe placed in your BOO stash, and Simple Infuser installed in your Base of Operations indoors, they can be crafted by a Maker or purchased at Zieri's shop near market stalls in town.

Crafting experience gained for this tier is valued at 10 XP per unit of materials used in crafting up to skill level 10, after which the XP is halved, and at skill level 20 crafts yield no more XP.

Recipes Tier 2
Crafting tier 2 enchantments requires Enchanter level 10, Beginner Loupe placed in your BOO stash, and Beginner Infuser installed in your Base of Operations indoors, they can be crafted by a Maker.

Crafting experience gained for this tier is valued at 10 XP per unit of materials used in crafting up to skill level 20, after which the XP is halved, and at skill level 30 crafts yield no more XP.

Recipes Tier 3
Crafting tier 3 enchantments requires Enchanter level 20, Novice Loupe placed in your BOO stash, and Novice Infuser installed in your Base of Operations indoors, they can be crafted by a Maker.

Crafting experience gained for this tier is valued at 10 XP per unit of materials used in crafting up to skill level 30, after which the XP is halved, and at skill level 40 crafts yield no more XP.

Recipes Tier 4
Crafting tier 4 enchantments requires Enchanter level 30, Intermediate Loupe placed in your BOO stash, and Great Infuser installed in your Base of Operations indoors, they can be crafted by a Maker.

Crafting experience gained for this tier is valued at 10 XP per unit of materials used.

Recipes Tier 5
Tier 5 enchantments aren't yet craftable but can be found on items in chests