Action Bar Loader

is a feature designed to manually adjust character action bar. Hit B to access Action Bar Loader in the Stash RPG.

List of Bars
The following is a list of bars available to adjustment via the Action Bar Loader in the Stash RPG:

Combat Bar
Combat abilities dragged into this bar can be used in combat with assigned keyboard keys and mouse. There are 8 slots in this bar, but the first slot is used up to activate Basic Attack (melee weapons or fists, you will swing a bow like a club in melee) ergo you can only customize the remaining seven slots to contain the abilities of your choice, pressing those will allow to execute character specific abilities in combat. Since there is a plethora of abilities available for any class, only seven slots is not enough to include them all, and players normally edit the combat bar manually each time wish they use different preset for monsters who have different elemental resistances and are therefore more vulnerable to different combat abilities.

Each new ability learned at a character's level-up appears in the unused slots of Combat Bar, if no slots left then the ability is not getting added but becomes available for manual adjustment.

Additional Presets
Note: you have to switch between combat bars before you enter combat, cannot switch in combat!
 * Add Combat Bar sold in the Medallion Shop makes life easier by appending an additional bar for your combat presets (up to 10).

Non-combat Action Bar
Buffs and party-targeting abilities can be dragged into this bar to be used outside of combat with assigned keyboard keys and mouse, after that the assigned action list becomes accessible on a keyboard keystroke 3 "Use" or a mouse click on the bar. This bar only appears when you enter a non-combat encounter POI such as the Inn, resource nodes, bivouacs etc.

Combat Item Use Bar
Potions can be dragged into this bar to be used in combat with assigned keyboard keys or mouse, after that the assigned potions list becomes accessible on a keyboard keystroke 3 "Use" or a mouse click on the bar.

Non-combat Item Use Bar
Consumables can be dragged into this bar, after that the assigned consumables list becomes accessible on a keyboard keystroke 3 "Use" or a mouse click on the bar.