Ability Power

Ability power (AP) is the value of your damage (both melee and spell) calculated before other modifiers are added or subtracted.

Ability Power affects the magnitude and effectiveness of ability usage and attacks. As abilities consume Mana, the damage is much greater than the Basic Attack damage (melee weapons or fists, you will swing a bow like a club using the Basic Attack).

For melee abilities (when you bash things immediately with your weapon), the value is calculated using the following formula:


 * AP then Monsters' Armour (Light or Moderate) and then Con level with a 20% range after that.

For elemental spells (magical attacks), the value is calculated using the following formula:


 * Damage type then elemental strength/weakness, Element Resistance and Con level with a 20% range after that.

Ability power is calculated by using the following formula:


 * Total Weapon Damage (TWD) + Primary Stat/2

e.g. if TWD = 100 and Primary Stat = 90 then AP= 145.

This means that +damage Prefix Enchantments have a bigger effect on your AP than +Primary Stat Suffix Enchantments, although +damage Prefix Enchantments can only be put on weapons thus it is wise to put +Primary Stat Suffix Enchantments on armor to further increase your AP.

In a party, your Ability Power is scaled up if your level is lower than party level by the Sidekick System. Highest level character in the party will determine the party level.