Heritage

When you create your character, you select a Heritage. The Heritage you select gives your character background and depth, and from a roleplay/story perspective impacts the course he or she will follow throughout life.

There is no game mechanic impact from your Heritage choice. It is purely for roleplay/flavor.


 * Blacksmith - You know the very basics of metallurgy and ores from spending time sweeping the blacksmith shop.


 * Farmer - You know your way around rakes, hoes, and vegetables from spending so much time in the gardens.


 * Minstrel - From performing in local shows, you can carry a tune and dance a jig.


 * Urchin - Street smarts earned from days trying to survive i the city are your stock and trade.


 * Gypsy - Slight of hand and a healthy respect for mysticism and superstition runs in your gypsy blood.


 * Noble - Born of noble stock, you have an extensive education in manners, social situation, and running large households.