Elementals

All Elementals can cast a spell every 1 round called Mob * Blast from Range 4. They are vulnerable to the element that is opposite them. Resistance as stated below and light armor.

Every Elemental has a high chance of dropping its elements essence.

Elementals that exist are Air, Earth, Fire and Water.

Elemental strength/weakness
150% damage [Air strong vs Earth strong vs Water strong vs Fire strong vs Air]

25% damage when casting the same elemental type [e.g. Fire on Fire]