The Mines

"Though he was hired to run a mine, Dugger used this job as his first opportunity to create a maze he had been planning for years. Though the Mines never quite met expectations in productivity, it yielded enough for him to get another job to continue his maze building craze.

The Mines produced quite a bit of melenium and some carbonyx when it was active. When it was first shut down, a group of rogue alchemists, who had fled from a far-away academy, used part of the mines as their hideout. They performed an immense number of experiments due to the fact that a particular moss grew in abundance on the supplies left behind by the miners. Once that supply of moss was complete depleted, they abandoned their stations and left.

Time and nature broke down many of the potions and experiments they had left. Adventurers have only recently started reporting some crazy stories of strange creatures roaming the tunnels, and some even declare that they have seen the cave walls themselves moving. The Mines now serves as an excellent area for apprentices and teens to spend the night and prove their mettle."

The  is a World Dungeon (Level 1-3). It is located a short distance west of Askagard.

Monsters

 * Decrepit Gargantupine
 * Dust Elemental
 * Gobbo Peon
 * Boss: Pounderock the Staid (Level 3)

Resources

 * Melenium
 * Ragwood